Our Loot System
Written on 10:40 PM by Pantstime - Guild Master
This is by no means complete or finished. However, these are the ideas we were considering. We realize there is no perfect loot system and that no matter what, someone is getting screwed. We value things like participation, an eagerness to achieve, and skill. This lead us to a sort of "need-before-greed-shared-loot-currency (LC) system." What the heck is that you might ask? Well, it is a system in which:
-When an item drops from a boss not currently on "Farm" status an amount of predetermined is needed to roll on an item.
-Those who have enough LC to roll and want to roll, then roll.
-The officers then review the winning roll and decide if that individual "needs" or does "not need" that item as an upgrade.
-If that person does indeed "need" that item, the loot master will transfer that item to the winner.
-If that person does "not need" the item, that person will be asked, "Do you really need that item, or can such and such person have it as it is a significant upgrade and will help our overall progression."
-That person may then contest the officer
-The officers will then vote - see voting post
-If the officers find that person's claim viable, they will give the winner the item. If not, the item will be transferred to the second highest roller.
-The LC amount for that item will then be deducted from the winner's LC.
-That LC is then distributed amongst the other raid members.
Point in case: An awesome spell dagger drops from a new boss in a 10 man raid. Don, Andy, and Brent all want said dagger. The dagger is worth 9 Loot Currency. Andy and Brent both have 9 LC but Don does not. When the officer links the dagger in chat and says "roll" Andy and Brent can roll. Don however can't because he does not have enough LC to purchase the dagger. Brent rolls 81 and Andy rolls 3. Brent now has a new dagger.
Let's assume that Brent had a better dagger than the one that dropped but still rolled. Brent rolls 81 and Andy rolls 3. The officers would then tell Brent that he has something better, and would he like to pass it to Andy? Brent says, "Sure." Now Andy has a new dagger.
Let's suppose that Brent said, "NO! I want that dagger because it will increase my critical strike chance and increase the damage of my shadowbolts." The officers then consider if it would be a better progression decision to give the item to Brent or to Andy.
If there is something that you feel should be added to this or you have an idea please comment.